Hello again! Adam here, back with a recap of day two of our trip to Grand Prix Lyon. I finished the first day at 6-2 (a rundown of which can be found here), with another 7 rounds to play for a shot at the Top 8 playoff.
So, let’s get to it: how did Day Two go?
Round 9: vs Green / Black Midrange
A staple archetype of Modern for many years now; usually seen with an additional colour in either red or white, but straight green / black shows up from time to time. Dark Confidant, Scavenging Ooze and Tarmogoyf backed up with discard spells, efficient removal and Liliana of the Veil – a very similar strategy to ours, actually!
Game 1: I mulligan a land-heavy hand into a very similar 6-card hand, but this time I opt to play it and keep an Abrupt Decay on top of my library. Inquisition of Kozilek takes my opponent’s Liliana of the Veil, but their own Inquisition takes my Abrupt Decay and leaves me with no other plays. I draw a Tarmogoyf but it promptly dies to Abrupt Decay, and his second Liliana plus a Scavenging Ooze run away with the game.
-4 Thoughtseize, -2 Temur Battle Rage
+1 Liliana the Last Hope, +3 Lingering Souls, +1 Maelstrom Pulse, +1 Ranger of Eos
It may look a little strange cutting all 4 Thoughtseizes, but these matches come down to attrition and making room for more threats is important. Discard spells have serious diminishing returns – they may board in some big grindy cards like Thragtusk that costs more than 3, but Thoughtseizes can be a liability in multiples and Inquisition hits almost all of the relevant cards in the matchup anyway. A split of Inquisition / Thoughtseize could be correct here, though.
Game 2: My opponent gets stuck on two lands for a while. I drop a Tarmogoyf and force my opponent to use Nihil Spellbomb early to deal with my Lingering Souls. His Dark Confidant and Scavenging Ooze hit the bin thanks to Fatal Push and Abrupt Decay, and my motley crew of Tarmogoyf, 2 Spirit tokens and Death’s Shadow ends the game.
Game 3: Abrupt Decay takes care of his Dark Confidant, then his Liliana gets completely embarassed by all 3 copies of Lingering Souls! He attempts to race my Spirit army with Kitchen Finks and a Hissing Quagmire but I take the hits and drop 2 Death’s Shadows. He runs out of resources soon after and my Goyf, 2 Shadows and 4 Spirits deal the final blows.
Round 10: vs Blue / White / Red Control
Similar to Ivan Floch’s list from Round 4, only more aggressively slanted. Burn spells in Lightning Bolt and Lightning Helix along with Geist of Saint Traft allow this deck to quickly shift gears and put away games more quickly.
Game 1: I drop to 13 on turn 1 with Street Wraiths, fetchlands and a Thoughtseize, seeing 2 Snapcaster Mages, Spell Queller, Lightning Bolt and Lightning Helix. I take his Helix, play a 4/4 Shadow then make him discard his Lightning Bolt – my best shot is to try and kill him before he can put the Snapcasters to good use. His draw steps allow him to buy enough time to flash back both the Bolt and the Helix and I narrowly lose the race.
Lesson #5: Get as much information as you can before you make decisions. This is especially relevant here, as I cycled Street Wraiths and dealt myself a bunch of damage from lands before the Thoughtseize – seeing two burn spells from my opponent’s hand and 2 Snapcaster Mages made things a little awkward. I had a Death’s Shadow in my hand that I was setting up for turn 2 and it would need to be 4/4 to stop it dying to Bolt / Helix, so my play probably wouldn’t change much, but getting knowledge of my opponents’ hand first may have led to a better line of play.
-1 Fatal Push, -2 Inquisition of Kozilek, -2 Temur Battle Rage
+2 Collective Brutality, +2 Fulminator Mage, +1 Ranger of Eos
Game 2: Brace yourselves, because this was probably the weirdest game of the tournament! My Goyf gets quickly neutered by Rest in Peace and Engineered Explosives for 1 takes care of my Death’s Shadow. After that? Well, we enter a bit of a staring contest, with both of us drawing and passing for a few turns without doing much of anything. He’s so starved for decent plays that he fires up a Celestial Colonnade to attack on 2 consecutive turns… and both are hit by 2 consecutive Fatal Pushes! It gets to the point that I hard cast a Street Wraith, which is followed by a Grim Flayer to start putting on some pressure. I play Liliana, he plays Pia and Kiran Nalaar to gum up the board, and I come up with the wonkiest of plays to get through it: -2 Liliana of the Veil targeting myself, sacrificing my useless Tarmogoyf to enable revolt, cast Fatal Push on your Pia and Kiran Nalaar… sure, that works. Street Wraith deals him 9 damage over the course of the game and a top-decked Collective Brutality steals the last 2 points. Phew!
Game 3: Both of us start flinging spells at each other and trading resources back and forth in the first few turns. I find a gap to slip Liliana onto the battlefield, and my opponent responds with an Engineered Explosives with 3 counters. Knowing that these lists only tend to have 1-2 Explosives and 1-2 Supreme Verdict to contend with multiple threats, and that he’s just cast one of them to deal with Liliana, I challenge him and slam 3 Death’s Shadows onto the table. He untaps and I can tell that his is not the face of a man holding a Supreme Verdict! He tries to dig for an answer with Serum Visions and Snapcaster Mage but fails, his Snapcaster bites the dust to removal and 18 points of Death’s Shadow smashes him flat.
Round 11: vs Abzan Company
A Collected Company-fueled reinvention of a previously banned Birthing Pod deck. Capable of generating infinite mana with Devoted Druid and Vizier of Remedies, as well as infinite life thanks to Vizier, Viscera Seer and Kitchen Finks! Rounded out with value creatures for days and Chord of Calling to find the right combo pieces at the right time.
Game 1: His turn 1 Noble Hierarch meets a Fatal Push and I play a turn 2 Tarmogoyf… I’m sure I’ve seen this before somewhere. Unfortunately, playing the turn 2 Goyf gave him a window for his Sin Collector to take my Thoughtseize, leaving me unable to stop his Collected Company next turn. I put up some token resistance, but he overpowers my removal and gains infinite life with the Vizier of Remedies / Viscera Seer / Kitchen Finks combo. I have no reasonable answer to a player with billions of life and concede.
-1 Godless Shrine, -1 Grim Flayer, -2 Liliana of the Veil
+2 Surgical Extraction, +1 Liliana the Last Hope, +1 Maelstrom Pulse
Game 2: Turn 1 Thoughtseize takes his Kitchen Finks, leaving him with Hierarch, Vizier, an Eternal Witness and lands. It’s possible that I should’ve took the Witness, but everything left in his hand is easily dealt with by the Liliana, the Last Hope in my hand, so it makes some sense. Tarmogoyf into Liliana killing his Vizier makes him spend his Witness to get back the Vizier over Kitchen Finks, and I dispose of his Devoted Druid in response to him replaying the Vizier. I pick apart what’s left with Liliana and finish him off with an 8/8 Death’s Shadow.
Game 3: My Inquisition reveals Kitchen Finks, Thoughtseize, Sin Collector and a Gavony Township, and I quickly realise that he doesn’t have a source of black mana. I take the only castable card in Kitchen Finks, and he proceeds to not draw a source of black mana for the entirety of this game! Eternal Witness returns the Finks back to his hand, and my 2 Death’s Shadows start trying to beat through his Kitchen Finks and Gavony Township (the Township adds a +1/+1 counter to the Finks, which can remove the -1/-1 counter it gains from persist and result in a rather irritating unkillable blocker). I follow up with a third 9/9 Shadow. My opponent tries to block two of them on the next attack and take 9 damage from the third, only for Temur Battle Rage to dash his hopes and leave him taking 25 instead… ouch.
Round 12: vs Burn
Some men just want to watch the world burn… and if they played Magic, this would be their weapon of choice. All about dealing damage as quickly as possible and often misunderstood as a “count to twenty” noob deck, throwing fire at your opponent until they die is particularly effective in Modern!
Game 1: Having learned from Lesson #5 earlier, I held off on cycling a Street Wraith until after casting Inquisition of Kozilek and seeing my opponent’s hand. Usually it’s worth cycling first to see if it opens up a better play, but I’m always casting Inquisition there anyway and there are decks that can punish you for being reckless with your life total. Sure enough, I see Lava Spikes in my opponent’s hand and am immediately happy with my decision to wait! I take one, he casts the other on his first turn and we’re off to the races. I Fatal Push his Goblin Guide, he starts throwing burn spells at my face and I cast a Death’s Shadow to retaliate. He taps out to cast Eidolon of the Great Revel and suspend a Rift Bolt, and I produce a lethal Death’s Shadow by killing his Eidolon, finally cycling the Street Wraith to lower my life total just enough to kill him with Temur Battle Rage.
-4 Street Wraith, -1 Thoughtseize
+2 Collective Brutality, +2 Fulminator Mage, +1 Maelstrom Pulse
For reference: Fulminator Mage is not great in this matchup, but the Street Wraiths are awful and I need to bring *something* in! The white sideboard cards are too slow and everything else doesn’t do enough in this matchup. I’d like to cut more Thoughtseizes but most Burn lists run Path to Exile and some number of Deflecting Palm, so I need a healthy amount of discard to clear the way.
Game 2: The start of double Goblin Guide from my opponent puts some strain on me early. I deal with one and land a Tarmogoyf as a roadblock, but he decides just to throw spells at my face instead and there isn’t much that I can do about it! I Inquisition him on 3 life, see a Rift Bolt and a Boros Charm and scoop. Incidentally, he had neither the 3rd land nor the white source to cast either of those cards, so this concession was definitely wrong… but his top card was a Skullcrack that would do the job anyway, so I don’t feel too bad about it. Nevertheless, I made a mental note to revisit Lesson #4 about going on autopilot!
Game 3: I Inquisition him and take a Lava Spike, leaving lands and 2-mana spells (Boros Charm and 2x Lightning Helix). He passes turn 1 and I play a Grim Flayer. The Flayer takes a Lightning Helix to the face, and so does my follow-up Death’s Shadow. I land Liliana of the Veil and run him out of cards in hand, so we both end up in a good old-fashioned top-deck war. I drop a Tarmogoyf, followed shortly by a second one, then a Death’s Shadow while sitting at a precarious 5 life. He, on the other hand, draws a clump of lands and loses. A close win, but I’ll happily take it.
Round 13: vs Traverse Shadow
And just like my run at the Grand Prix Trial for Las Vegas last year, I run into the mirror match again! Though to be fair, this isn’t an exact mirror match – his version is playing blue for countermagic like Stubborn Denial and Izzet Staticaster in the sideboard. This matchup is weird, though… let’s see if the extra colour makes a difference or not.
Game 1: We both have discard-heavy draws and proceed to rip each other’s hands to shreds within the first few turns! I can’t remember the specifics of this game, as many things were cast on both sides and promptly killed (as is often the case in these matchups) until I draw a string of 3 Death’s Shadows to out-muscle him and take the game. He makes a snide remark about my lucky top-decks, which is understandable but more than a little bit petty. Since we just had our decks checked before the round and they weren’t randomised when they were handed back to us by the judges, it’s possible that there were some cards clumping together. Both me and my opponent shuffled very thoroughly afterwards, but this kind of thing can happen. Regardless, my opponent was clearly NOT happy.
-1 Stomping Ground, -2 Thoughtseize, -2 Temur Battle Rage
+1 Liliana the Last Hope, +3 Lingering Souls, +1 Ranger of Eos
Liliana may look a bit odd here as it doesn’t do much against opposing Shadows or Goyfs, but most of these particular Death’s Shadow lists also play white in the sideboard for Lingering Souls, which Liliana is fantastic against. It’s also fine to use it to rebuy a destroyed creature, or as fodder to soak up your opponent’s Abrupt Decays.
Game 2: We once again rip each other’s hands to shreds (no surprises there), and he casts a Liliana of the Veil. Amusingly, he cleared the way for Liliana by making me discard Abrupt Decay, just for me to draw another Abrupt Decay and destroy his Liliana the turn after. “Nice draw”, he comments while putting his Liliana in the graveyard. I’d have to agree with you there! I cast Lingering Souls and flash it back to create a healthy army of Spirits, and this plus removal for his Tarmogoyfs and Death’s Shadows is enough to put this game away. He shakes my hand, but it’s clear that he’s tilted from how these games panned out.
Lesson #7: Never be as salty as this man. Being upset after playing for a potential Top 8 slot and hitting a pocket of bad luck is justifiable, but try to pull yourself together even when you’re losing. You can’t win ’em all, so take each loss as it comes and hope for better luck on the next opportunity. Complaining about it won’t help, and nobody wants to be “that guy”.
So… I just scraped into Day Two at 6-2, then rattled off five straight wins to put myself at 11-2. Clearly doing better than expected here! At it currently stands, winning the next two rounds could put me in contention for the Top 8 playoff, and a fairly recent change means that any player on a 13-2 record or better gets an invite to the next Pro Tour anyway! So even if I can’t make it into the Top 8, there’s still plenty to play for. Only two rounds left!
Round 14: vs Titan Breach
As the name suggests, the plan here is to slam a Primeval Titan onto the table ASAP, find Valakut, the Molten Pinnacle and start turning Mountains into Lightning Bolts. Scapeshift often makes an appearance as a combo kill (6 mountains + 1 Valakut produces 18 damage), but this list plays Through the Breach instead to focus on jamming a Titan into play quickly.
Game 1: This game starts off strangely, as I cycle 3 Street Wraiths on the draw and still fail to find a single land! My Mishra’s Bauble taunts me by letting me draw my first land of the game on my opponent’s upkeep, which is nice. I draw a Verdant Catacombs then start casting discard spells, taking his Summoner’s Pact and Hornet Queen and leaving him with a pile of Snakes and Apes (Sakura-Tribe Elders and Simian Spirit Guides, respectively). I cast Death’s Shadow and start chopping him down to size, and use a Temur Battle Rage after he blocks with a Tribe Elder to force through 12 damage. This drops him to 5, and I finish him off on the following attack step.
-1 Godless Shrine, -4 Fatal Push, -2 Abrupt Decay
+2 Surgical Extraction, +2 Collective Brutality, +2 Fulminator Mage, +1 Maelstrom Pulse
Game 2: My discard takes a Summoner’s Pact, leaving behind a Search for Tomorrow, Farseek, 2 Simian Spirit Guides and a Sakura-Tribe Elder. He suspends Search, I play Tarmogoyf and he responds with a Tribe Elder. I decline to cast Thoughtseize as I know his hand is Guide, Guide and 1 unknown card, and it’s only worth it if the unknown card is a Pact or Primeval Titan. I’d rather try and end the game faster than bank on that, so I play a second Tarmogoyf instead. Predictably, the unknown card *was* a Pact, and he finds and casts Primeval Titan to grab a Stomping Ground and a copy of Valakut. I send both 5/6 Tarmogoyfs in to attack through his Titan, holding up Temur Battle Rage to trade with the Titan if he blocks. He decides against blocking and takes 10, dropping to 8 life, and I cast Fulminator Mage. Since he has 5 Mountains and a Valakut on the battlefield, there’s no way that I can use my Mage to prevent multiple Valakut triggers this turn. The Titan’s attack finds 2 Mountains, deals 6 additional damage and wins the game.
Game 3: I keep a fairly greedy hand on the play, with 1 land and 2 discard spells, Traverse the Ulvenwald, Death’s Shadow, Tarmogoyf and a Mishra’s Bauble. The issue is that the 1 land in question is a basic Swamp, meaning that I can’t cast my Traverse to find another land without naturally drawing my second land first. Still, the hand has almost everything I need, can slow him down for multiple turns with discard spells and is amazing if it hits a second land, so I keep. I take his Relic of Progenitus, leaving a second Relic, Obstinate Baloth, Thragtusk and lands in his hand. I miss on my first and second shots at another land, so I play Thoughtseize to take away the Thragtusk. Then, in the biggest kick in the teeth imaginable, I never hit the second land at all. I draw blank after blank for 6 consecutive draws, while my opponent casts the Baloth and a Primeval Titan to end the game before I can recover.
Lesson #8: Drawing a second land is good. I should definitely do that more often.
All joking aside, that hand probably should’ve been a mulligan because the land was a basic Swamp. Were it a land that could produce green mana, I could at least cast my Traverse the Ulvenwald to find a second land and gain access to the rest of my hand. With basic Swamp, I don’t have that option and need to bank on drawing a second land naturally. The hand was still fine even if I missed for a couple of turns thanks to multiple discard spells to slow him down, but missing on 6 straight draws was far too much.
And just like that, the wheels fall off my metaphorical bus and I’m out of Top 8 contention. Damn. It’s a shame to see it end like it did, but I look back and realise how fortunate I’d been to make it that deep into the tournament to begin with. We take a look at the standings and I still have a shot at cash prizes, so all is not lost!
Round 15: vs ?
After double-checking the standings and discussing them with my Round 15 opponent, we both determine that if we play out the last match, the winner makes it into the Top 32, good for $500 of prizes. The loser would leave with nothing. However, if we decide to take an intentional draw in the last round, both of us make Top 64 for a guaranteed $250 of prizes. I don’t feel like gambling after all of the hard work it took to get to this point, so we opt to draw.
This left me at 11-3-1 for the weekend, good for $250 in the bank and 47th place out of 2,058 players. Not bad!
So that’s it for the tournament! I’ll give you a quick rundown of other things that happened during the event:
- Temporarily losing a Street Wraith and paying 10 euros for another (still not happy about that);
- Michael’s snoring (me and Rhys were getting no sleep that night);
- French takeaway food and garbled Just Eat menus (Egg on pizza? Really?);
- Being slightly unprepared for every photo of me taken over the entire weekend;
- Michael getting his noggin whacked by an incoming Orangina bottle!
- Ali from Cairo;
- Rhys winning a foil Ixalan sheet from the prize wall (nice);
- Meeting Rich Hagon, and we even got a photo with him too;
- The term “wagwan”, which is apparently a Jamaican greeting meaning “what’s going on”, but later developed 45 other definitions over the course of the trip;
- Awful Garibaldi jokes (no point in explaining it, you had to be there);
- This brilliant Noggin Whack alter, courtesy of RK Post;
All in all, a brilliant trip and I can’t wait for the next one. We’re heading to GP Birmingham for a slice of some Legacy and Standard in May, so hopefully I’ll see some of you there! Thanks for reading.